EE2026 Digital Design Mini Project
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FPGA Design Project: Sight and Sound Entertainment System
I made this as part of a group project assignment for EE2026 Digital Design. Verilog code and Vivado was used to program the FPGA Board.
The Board can then play 3 different modes and respond to the user’s inputs to the buttons and microphone that is attached to the board.
User Guide
Feature | Input Devices | Feature Description | Images/Photos |
---|---|---|---|
Real-time audio volume indicator | SW0, SW1 | SW0 IS 0: mic_in shown on 12 LEDs SW0 is 1: Peak intensity shown on 15 LEDs (0 level does not show anything) SW1 is 0: sound level in didgit shown on the anode __ SW1 is 1:__ sound level in letter is shown on the anode (5 level for each level, 0 level is still 0 | ![]() ![]() |
Totoro bus stop | Mic | 4 levels of rain according to mic input: level 0: no rain level 1 - 5: slightly animated raining, slow rain falling speed level 6-10: moderate animated raining, moderate rain falling speed level 11 - 15: heavy animated raining, fast rain falling speed | ![]() |
Menu | SW8, btnU, btnD, btnC | SW8 is 0: shown the individual tasks SW8 is 1: shown the menu btnU: move selection up by 1 btnD: move selection down by 1 btnC: go into the mode of choice | ![]() |
Graphical Visualisations and configurations | SW15, SW14, SW13, SW12, SW11, btnL, btnR, Mic | SW15,SW14: 3 pixel thick border if 2’b10,1 pixel thick border if 2’b01 SW13: Force Border off SW12 is 1: Switches on alternate colour scheme SW12 is 0: Switches off alternate colour SW11 is 1: Switches off/hide volume bar while keeping the borders and background colour the same according to the other switches Mic: There is a volume bar with the samenumber of level as the volume level. btnL: Volume bar shifts left by 1 pixel btnR: Volume bar shifts right by 1 pixel | ![]() ![]() ![]() |
Run Barry Run!! | Mic | Level 0: Lowest frame rate Level 1-5: Slow frame rate shows slow run Level 6-10: Faster frame rate for faster running Level 11-15: Even Faster frame with 15 being the highest and the fastest run. | ![]() |
Volume level indicator in “Run Barry Run!!” | Mic | Horizontal Volume bar to allow visibility of Barry and indicates the current volume level input to user | ![]() |
Ghost | btnU, btnD, btnL, btnR | btnU: Ghost moves up btnD: Ghost moves down btnL: Ghost moves left and start rotating leftwards btnR: Ghost moves right and start rotating rightwards | ![]() |
Man | Man spawn to the left of the screen. Animated to run rightward When the ghost is above and behind him, and the wave touches his ear, man turns into a tombstone. When the man runs off the screen, the screen turns into the gameover screen. | ![]() | |
Wave | Mic | Level X: Sound wave emitted from ghost with radius X | ![]() |
Tombstone | Tombstone spawn and stays still for around 2 - 3 seconds before despawning and Man starts running from the left of screen rightwards. | ![]() | |
Score | On the upper right corner of the screen, whenever the man respawns from the grave, a point is added. | ||
Game over Screen | Gameover screen with the total score displayed when the man runs off the screen or the score is 99. | ![]() | |
reset | SW7, SW9 | SW7 is 1: Game score Resets to 00, returns to Main Menu. (Blocks entry into games) SW7 is 0: Allow selection of the Games SW9 is 1: Resets score to 00. Position of Man will hover at spawn point at the bottom left, Position of Ghost hovers at top left SW9 is 0: Game starts, Man starts moving right, ghost is able to move according to button press. |